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GOAP NPC系统,任务设计和目标导向任务
这其实是一次基于工作中想到的问题的思考,或者说是探讨。 因为某些原因,我接触到了一个非常类似GOAP的系统。我的工作目标是为这套系统的下的NPC设计属于NPC的任务,提供给玩家体验。 但从体感来说,很多人其实对这套系统下的NPC有些“不太适应”——一 ...
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