Smaller teams are often blocked from multiplayer by operational complexity rather than creative ambition. Hosting flexibility reduces risk more effectively than committing to a single infrastructure ...
Dino Patti made his name as co-founder of Playdead – the studio behind the indie classics Limbo and Inside – alongside Arnt Jensen back in 2006. But Patti left the company in 2016, shortly after the ...
It’s been almost 20 years since the original Unity game engine opened up to developers, kickstarting a mission to democratise game development. The industry has come a long way since then, from ...
Game jams have always brought people from different disciplines and experiences to collaborate and design, develop, test and make a new game, whether that sows the seeds for a full game, a new ...
Callum is a seasoned gaming managing editor for a number of publications and a gamer who will always try to shine a spotlight on indie games before giving AAA titles the time of day. He loves nothing ...
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