ive been flirting with the idea of trying to do some 3D programming with OpenGL (on a win platform). im a <I>complete</I> noob in this area so i would like some starting tips. ive done a little coding ...
Graphics programming can be tedious. Linking against large 3-D libraties increases compilation time. Because a lot of fine tuning is often necessary for everything to look perfect, stretches of minor ...