Using Unreal Engine 5, Zero Density’s new template-based broadcast graphics allow users to quickly and easily create and control on-air graphics, virtual studios, AR, and XR content. It’s been a while ...
In this second installment on aspects of file-based workflow, the topic turns to the human factors affecting implementation and how to implement software systems in hardware-based broadcast solutions.
Zero Density has revealed more on its “template-based” graphics workflow, Lino, which will form part of the Reality platform. This allows users to create and control virtual studios, AR and XR through ...