Sony is making strides in the world of VR gaming by launching controller-free hand tracking on the PlayStation VR2 announced at SIGGRAPH Asia 2024. During the event, the video game giant says that the ...
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
After confirming that a next-gen PS5 VR headset and controllers were in the works last month, Sony is now lifting the curtain on the new PS5 VR controllers. The as-yet-unnamed next-gen VR controller ...
At the Neon Genesis Evangelion 30th Anniversary event in Tokyo this weekend, Pixelity showed off its upcoming XR game EVANGELION: Δ CROSS REFLECTIONS, revealing it’s going all-in on hand-tracking. On ...
Posts from this topic will be added to your daily email digest and your homepage feed. Meta is testing new Quest hand-tracking features that let you directly touch virtual objects in VR. They’re cool ...
Posts from this topic will be added to your daily email digest and your homepage feed. Bloomberg reports Apple’s headset is set to launch this spring with controls you can use without a handheld ...
Meta's VR hand tracking has come a long way in two years. The company has upgraded its Presence Platform hand tracking support for Quest headset apps to allow considerably more natural gestures, ...
Kinect-like light-field technology could replace PlayStation Move controllers. since people are going to be using VR in small and oddly shaped places it makes sense to get the environment readings ...
Sony introduced controller-free hand tracking for PS VR2 at Siggraph Asia 2024, demoing it with a cleaning mini-game. The technology tracks hand movements at 60 fps and can recognize 12 gestures, ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...