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saschawillems.de
New Vulkan example: Cascaded shadow mapping
In what is most probably my last Vulkan example for 2017 I have added a cascaded shadow mapping example to my open source Vulkan C example repository:One big problem of traditional shadow mapping, esp. with large outdoor scenes is the resolution you get as one single shadow map has to cover the whole camera spectrum.With cascaded shadow maps ...
Dec 30, 2017
Vulkan Basics
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Game Dev (custom engine) Shadows of Illumina Ep. 32: Major updates + Editor Tree cont'd !kohi
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